Presto makes now consistent evaluation with respect to CPU engines for various quantities, such as alpha/clip mapping and material weights. Fixed difference in clipping when using soft vs hard with scatter(reflection)-only visible surface behind. Fixed strength and orientation of normal maps in CPU engines (matching now Presto). Regression bug fix when computing bump/normal map of a combined texture Render results will differ now if DOF% is used (same effect only when resolution is 1024 pixels). Circle of confusion - for DOF % - is now independent of resolution. Added Fiji, Ellesmere AMD family in Presto OpenCL port. Integration of NVIDIA Optix 6 for RTX cards New procedurals: Worley Noise & Edge Ramp Improved overall interactive render refresh rate in the absence of displacement Presto optimization for instanced scenes without displacement
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